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Dolcé 

Junior - Game Project (3D)
Won: Best in Music / Sound Design
Nominated:
Best in Innovative Design

Role: Producer / Sound Designer / Game Designer

Dolcé is a 3D rhythm-platformer where you play as Dolcé, a young orphan kiwi who finally left his burrow, hoping to find the mountain that his mum used to bring him to when he was younger in order to pay respects to her passing. Along the way, he meets different animals that help him find his way through the magical forest that is energized by rhythm and melodies. Includes original soundtracks composed by me.

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Grey Hat 

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Sophomore - Game Project (2D)

Won Best in Technology (Digipen Awards)

Role: Producer / Lead Designer

Grey Hat is a 2D isometric puzzle game made in our own custom engine and scripted in Lua. Grey Hat is set in an India-inspired nation, where you play as Chaya, a rogue hacker who discovered traces of his wife's disappearance while he was on a mission. Navigate through levels by throwing your Telephaser to teleport to hard to reach areas, and hack into the mainframe to find out the fate of your wife. Inspired by Blizzard's Overwatch,Ustwo's Monument Valley and Klei's Invisible Inc.

Game Name: Space Rescue
Junior - Unreal Project (3D)

Individual Project (Digipen)

Description:
I needed to create an Unreal level using my knowledge in level design, level progression, audio design as well as blueprint scripting to create 3 full levels to demonstrate my ability to create function that require higher level knowledge of blueprint scripting.

 

 

Game Name: Fins & Feathers
Sophomore - Game Jam 

Team Project (Mark Brown's Game Maker's Toolkit Game Jam)

Role: Lead Designer

Team Size - 5

Game Link:
https://zchen.itch.io/fins-feathers

Description:
Within 48 hours (not 72 due to our work schedule constraints), we needed to create a game based on a genre of our choice, but with the removal of a mechanic that is often associated with it (i.e. FPS without shooting)

We decided to pick the RTS genre, but without the ability to have global knowledge of the map, as well as only being able to issue commands to units near your commander (as opposed to have god-view and omnipresent control).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In process of uploading: (Please check back soon!)

Game Name: Color My World
Sophomore - Unity Project (3D)

Individual Project

Description:

Color My World features you arriving in a dreamland, where you could paint (and un-color) objects in order to solve color related puzzles. Features 5 different puzzles and an achievement system.

I was supposed to create a low-fidelity game which was meant to allow for Player Expression. I was inspired by Alice in Wonderland to create such a world, and to also give the player to creatively express himself by painting the world with his own color choices.

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